Old – But More Relevant than Ever: Virtual Worlds, Mobile Media, and our Current & Future Customers

I first posted the “high order bits” post back a year and a half ago in July 2007, however it is as relevant as ever now. ¬†Though the graphic is showing its age (It was developeed before the Iphone, and well before Secondlife had anywhere close to 1 million users), the rate of change we are seeing with virtual worlds and mobile media make this worth remembering. ¬† It is almost a certainty that for content providers (Like us) …. we have 2 platforms emerging (having emerged in the care of mobile media) to leverage and come to grips with.


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