As I explored options for a cheaper alternative to Lego WeDo with Scratch I was made aware of Scratch4Arduino by Vince Thompson with Make:KC …. I have downloaded Scratch4Arduino ordered my Arduino for experimenting … and will report back soon ! I would love to be able to send Arduino input signals into Opensim as well …. If you happen to know anyone doing such a thing 😀
To all my immersive education friends …. Interesting week indeed … Greenbush completed its tech conferences with Immersive Technologies like QR-codes & augmented reality , games, & other Immersive Technologies a real focus and taking up a good chunck of the sessions ! ! … and now this little augmented reality toy from Lego ! – 😀 … encouraging times.
Thanks for the heads up ! … The Immersive Touch UI Inside Smart Notebook Demoed at BETT this year !
Wanted to share ….Got a tweet earlier in the week about Smart Notebook including our 3D Immersive Touch UI (ala Edusim) in their latest version (which I knew about in July) – however, this individual seen it demoed recently at a trade show … (here it is at BETT) http://www.youtube.com/watch?v=v_YkzJw8kvg …. Right now it doesn’t include the free form 3D sketching or multi-user sessions (That Cobalt/Edusim supports) but it does support collada files and the “finger navigation” HUD (something I never really liked to terribly much in Edusim but the Cobalt group had too many other things to suggest “push to move” functions).
As some background, I went to a few trade shows with Smartech 3-4 years ago (and had several conference calls) and presented on “touchable” 3D immersive environments on interactive whiteboards for them. I kind of assumed at the time this UI would find its way into their product relatively quickly, but as the years went and no sign of it I assumed they brushed it off – Not so ! …. Im very excite about this and I think it really moves the ball down the court for us in our effort to bring educational 3D immersive environments into the classroom ! A very helpful step !
Skills of the Future
With the rapidly evolving technology landscape and traditionally lacking STEM skills of students, preparing students to be able to leverage emerging technologies and develop the necessary skills of the future is of vital importance. Some of the skills stressed in these labs include (as described in a study between the University of Phoenix and Institute for the Future):
• Novel and adaptive thinking – Proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based.
• Cross-cultural competency – Ability to operate in different cultural settings.
• Computational thinking – Ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning.
• New-media literacy – Ability to critically assess and develop content that uses new media forms, and to leverage these media for persuasive communications.
• Transdisciplinarity – Literacy in and ability to understand concepts across multiple disciplines.
• Design mindset – Ability to represent and develop tasks and work processes for desired outcomes.
• Cognitive load management – Ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques.
• Virtual collaboration – Ability to work productively, drive engagement and demonstrate presence as a member of a virtual team.