A great piece from Blogging Innovation to share
Rich White: Immersive Ed. Design/Development/Research firstname.lastname@example.org
Organization: Greenbush Education Service Center – http://www.greenbush.org
Works: Cobalt / Edusim Edition – http://www.edusim3d.com
Augented Reality: http://en.wikipedia.org/wiki/Augmented_reality – “Overlaying virtual objects or data over real physical objects & spaces”
QR Codes: http://en.wikipedia.org/wiki/QR_Code
The “Kinect” frenzy has hit a fevered pitch … Its the next front in natural user interface design … and it nothing new … as as we know with Microsoft (or Apple for that matter), if they are doing it, someone else was doing it many years before …. in this case that someone was Mitch Kapor, and here is his hands free 3D avatar control prototype over two and a half years ago :
With interactive surfaces (on phones, and tablets) and gesture aware devices (like Microsoft Kinect) we are quickly approaching a tipping point for the Natural User Interface (NUI). Having spent the past four years designing prototypes that leverage the NUI in education it is more than a passing interest of mine, it is also nothing extremely new. NUI systems have been in various labs (university, Microsoft, etc.) easily for the past 30 years. In the end the natural user interface is focused on leveraging skills people have already acquired (precise finger dexterity, etc.) to use and navigate technology rather than asking the user to acquire other skills to interact with the technology (using a surrogate to act on the users behalf, like a mouse or QWERTY keyboard). In the classroom NUI hardware reached its tipping point over the last 5-6 years (with very little though to software ) with Interactive Whiteboards , obviously the next big front is educational software with more though given to the users NUI biases. Below is a bit more on what NUI is, and where is may be headed.
And a great video of Bill Buxton of Microsoft Research regarding NUI past & present
6 years ago this month Greenbush Labs was launched. Greenbush Labs was started as a platform for me to log notes, evangelize the knowledge management affordances of the newer (at the time) Web 2.0 technologies, and to “brain dump” innovative educatioanl technologies. GBLabs warned of the coming social media wave (2006 post), the mobile media wave (2007 post), the coming 3D wave (2007 post) and augmented reality wave (with QR codes 2007,2008 posts). Now with over a thousand subscribers GBLabs has grown to serve as a broader platform for innovative educational technologies and has served as a launch base for internal Greenbush projects such as the Podcast Directory (2006) , 3D Immersive Education Projects (2006) , 3D Immersive Touch & Edusim (2007), GreenbushTV(2007), the Mobile Immersive Learning Lab (2008), & Scratch as an Interactive Whiteboard Application Tool Kit & Student Engagement tool (2010). What are the next technology waves we see having an impact on education? … Stay tuned to GreenbushLabs and we will explore those together !