Quotes on Vision (From Blogging Innovation)

A great piece from Blogging Innovation to share

  • “Vision is the art of seeing things invisible.” – Jonathan Swift
  • “The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.” – Michelangelo
  • “You don’t lead by pointing and telling people some place to go. You lead by going to that place and making a case.” – Ken Kesey
  • “If you want to build a ship, don’t herd people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.” – Antoine de Saint-Exupery
  • “People only see what they are prepared to see.” – Ralph Waldo Emerson
  • “The future belongs to those who see possibilities before they become obvious.” – John Scully
  • AR & 3D Immersive Environments Presentation Material 11-27-2010

    Rich White: Immersive Ed. Design/Development/Research rich.white@greenbush.org

    Organization: Greenbush Education Service Center – http://www.greenbush.org

    Works: Cobalt / Edusim Edition – http://www.edusim3d.com

    Presentations:

  • Immersive Education, Virtual Worlds, & Classroom Visualization
  • Open Cobalt Alpha and the Interactive Whiteboard: Opening new worlds to your K-6 classroom
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    Augented Reality: http://en.wikipedia.org/wiki/Augmented_reality – “Overlaying virtual objects or data over real physical objects & spaces”

    QR Codes: http://en.wikipedia.org/wiki/QR_Code

    AR Example:

    Hands Free Avatar Navigation (IE Microsoft Kinetic) is Nothing New

    The “Kinect” frenzy has hit a fevered pitch … Its the next front in natural user interface design … and it nothing new … as as we know with Microsoft (or Apple for that matter), if they are doing it, someone else was doing it many years before …. in this case that someone was Mitch Kapor, and here is his hands free 3D avatar control prototype over two and a half years ago :

    The Coming Age of the Natural User Interface in Education

    With interactive surfaces (on phones, and tablets) and gesture aware devices (like Microsoft Kinect) we are quickly approaching a tipping point for the Natural User Interface (NUI). Having spent the past four years designing prototypes that leverage the NUI in education it is more than a passing interest of mine, it is also nothing extremely new. NUI systems have been in various labs (university, Microsoft, etc.) easily for the past 30 years. In the end the natural user interface is focused on leveraging skills people have already acquired (precise finger dexterity, etc.) to use and navigate technology rather than asking the user to acquire other skills to interact with the technology (using a surrogate to act on the users behalf, like a mouse or QWERTY keyboard).  In the classroom NUI hardware reached its tipping point  over the last 5-6 years (with very little though to software ) with Interactive Whiteboards , obviously the next big front is educational software with more though given to the users NUI biases. Below is a bit more on what NUI is, and where is may be headed.

    NUI Examples

    And a great video of Bill Buxton of Microsoft Research regarding NUI past & present

    GreenbushLabs Turn 6 this Month

    6 years ago this month Greenbush Labs was launched. Greenbush Labs was started as a platform for me to log notes, evangelize the knowledge management affordances of the newer (at the time) Web 2.0 technologies, and to “brain dump” innovative educatioanl technologies.  GBLabs warned of the coming social media wave (2006 post), the mobile media wave (2007 post),  the coming 3D wave (2007 post) and augmented reality wave (with QR codes 2007,2008 posts). Now with over a thousand subscribers GBLabs has grown to serve as a broader platform for innovative educational technologies and has served as a launch base for internal Greenbush projects such as the Podcast Directory (2006) ,  3D Immersive Education Projects (2006) , 3D Immersive Touch & Edusim (2007), GreenbushTV(2007), the Mobile Immersive Learning Lab (2008), & Scratch as an Interactive Whiteboard Application Tool Kit & Student Engagement tool (2010).    What are the next technology waves we see having an impact on education? … Stay tuned to GreenbushLabs and we will explore those together !

    Cheers !

    - Rich

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    A Few (biased) Immersive Education Observations From the Field:

    A few (biased) observations from the field:
    The ability to provide a rich contextual learning environment IS the primary affordance these 3D immersive environments provide (I strongly contend) …. and that highly immersive rich contextual learning environment, combined with visual  hardware (ala a Mobile Immersive Learning Lab  to provide even ra richer sense of “being there”) are certainly emerging educational technologies whose time is soon coming …. I have contend that as these rich environments, combined with in-class MILL visual hardware (extended IWB’s) AND the ability to naturally directly manipulate & create in-world content (with natural user interfaces) allows the student to connect to content in ways simply NEVER seen before in the classroom.    The next 5-8-10 years should be a very very exciting time to be involved in immersive education, both with software & hardware, as technologies and educators come to grips with the amazing possibilities.  The keys will remain to extend, for example, the capabilities of the in-classroom legacy interactive whiteboards (as multi-walled units) to be more capable as contextual/visualization immersive learning stations & for the technologist/designers to remember the importance of the natural user interface in education (gestures, touch, and how those translate into 3D space for learning).
    TTYL !
    - Rich