The trend toward mobile or immersive experiences:
A great BusinessWeek piece on the 3D web experience
In past years, many 3D applications could run mainly on supercomputers or high-end gaming PCs, and the market was tiny. But today, even mobile devices, including the Apple (AAPL) iPhone, can handle 3D features; wireless networks are more adept at delivering the rich graphics they entail. “While before, [3D] might have been a niche, now it’s applicable to everybody,” says Ben Bajarin, a strategist at consultancy Creative Strategies. “We are definitely in a shift to a more visual computing experience.”
BumpTop wants to help make computing more visual with software that transforms the Microsoft (MSFT) Windows desktop into a whimsical virtual room. “The desktop is the base of the computer, and it hasn’t really changed in the last 20 to 30 years,” says CEO Anand Agarawala, 27, another of the finalists. “I really wanted to shake things up.” Released on Apr. 8, BumpTop’s 3D desktop software has been downloaded more than 300,000 times. With BumpTop, you can stick Post-it notes with reminders to the back wall and group photos, documents, and Web pages into piles, as you would on an actual desk. “When I saw BumpTop’s demonstration in 2006, I was jealous,” says Andy Hertzfeld, an investor in BumpTop who was one of the key developers of Apple’s Macintosh software. “3D is in most computers, but [it is] unexploited by productivity applications.” BumpTop closed a $1 million funding round in December
A few more concepts for the mobile immersive learning lab – I have logged design notes on the cubical form factor …. here is an “iDome” form factor that would work very well for the K-12 learning lab as well.
More details on the Paul Bourke IDome configuration is here
For advanced visualization of the virtual world space – a Smartboard in this configuration would be cool
O3D is an open-source web API for creating rich, interactive 3D applications in the browser.
A fundamental belief of mine revolves around the importance of immersion for learning and understanding – for the visual and auditory experience. This immersion is not just a tool for the high end scientist in the Allosphere – they are also tools that can be used in the school, From the interactive whiteboard with Edusim to the Mobile Immersive Learning Lab.
In relation to my April 3rd post – Dabbling with Edusim on Opensim 3Di is starting to demonstrate their Opensim environment on an interactive surface (though their demo is rudimentary compared to the ultimate vision it does show navigation):
Great Lifehack piece today Here - the short list is below
1. Have a Vision for Change
You cannot expect your team to be innovative if they do not know the direction in which they are headed. Innovation has to have a purpose.
2. Fight the Fear of Change
Innovative leaders constantly evangelise the need for change.
3. Think like a Venture Capitalist
VCs use a portfolio approach so that they balance the risk of losers with the upsides of winners.
4. Have a Dynamic Suggestions Scheme
Great suggestion schemes are focused, easy to use, well-resourced, responsive and open to all.
5. Break the Rules
To achieve radical innovation you have to challenge all the assumptions that govern how things should look in your environment. Business is not like sport with well-defined rules and referees.
6. Give Everyone Two Jobs
Give all your people two key objectives.
Many CEOs see collaboration as key to their success with innovation.
8. Welcome Failure
The innovative leader encourages a culture of experimentation.
9. Build Prototypes
Try the new idea at low cost in a section of the marketplace and see what the customer’s reaction is.
10. Be Passionate
Logging a few notes here. Created a cut out back in December/Jan (with respect to these posts: http://roots.greenbush.us/?p=668 & http://www.techcrunch.com/2008/12/30/large-form-ipod-touch-to-launch-in-fall-09) to gain a better understanding of the proposed Larger IPod Touch (7″) , how the screen size would compare, and potential uses. Also to gain a better understanding how much screen space a unity environment would be able to occupy
UPDATE (April 28th)
Smaller Media Pad
The new Apple devices under development, if introduced, hold the potential to shake up the tech industry. The media pad is smaller than an Amazon (AMZN) Kindle electronic reader, but its touchscreen is bigger than the Kindle’s, says the person who has seen it. Carriers such as Verizon and AT&T are keen on striking deals to supply wireless Internet access to these new small computing devices, such as netbooks, which represent revenue growth opportunities. Phone carriers also fear being cut out of their core markets for supplying land-line and wireless voice services.
“The media pad category might go to Verizon,” said the person who has seen the device. “We are talking about a device where people will say, ‘Damn, why didn’t we do this?’ Apple is probably going to define the damn category.”
As I sometimes do I like to look at seemingly un-related trends and look for a common thread. The past few weeks (while working with Unity3D) I began to think a bit about the trend toward childhood obesity and the IPhone & ITouch – which led me to an interesting direction. It would appear very practical (being that the IPhone and ITouch are sensitive to motion) a simulation/game could be created that would translate device movement (provided it was in the users pocket) into a live fitness snapshot or profile – or provide the child with in-world currency based on activity (movement from the device). Perhaps we will see an organization develop something – if so I would be happy to provide more insight (I have many more thoughts on this and some prototype enviroments)
We wrapped up our week of pilot testing the CSI virtual world (Powered by Opensim on GreenbushGrid) with students Thursday. Bleow are some screen shots