Monthly Archives: January 2009

Learning Trends for 2009 – from the CLO blog

Via the “Chief Learning Officer” blog – the five learning trends (as they see them) for 2009.  It reminds me of the my “High Order Bits” post back in early July or 2007 where I stress mobile and virtual worlds as learning environments to watch.

CLO Learning Trends for 2009

1)  Mobile Learning

2) DIY LEarning

3) Flex Learning

4) Virtual Worlds

5) Games and Simulations

Read the rest here

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* The graphic is starting to show its age but I am kind of getting attached to it – the graphic pre-dates the IPhone and Opensim otherwise I would have used some of those stats :)

Thinking of “CobaltWorlds”

I envision a  “CobaltWorlds” website much like the scratch one – http://scratch.mit.edu (A Youtube for CobaltWorlds of sorts)

The main hurdle is the Cobalt web plug-in – but my understanding is that building a Cobalt firefox plugin is a doable (i.e. not impossible LOL) task

Roughly with regard to how kids would interact with the “CobaltWorlds” site
(which is similar to the Scratch site):
* Author their .c3d world/spaces inside their browsers via Cobalt
* Upload their worlds/spaces (tag, comment, rank/rate worlds/spaces etc.)
* Share their static (or loaded) worlds (via  inviting friends into
their worlds they have loaded (once Cobalt is more stable in
multi-user mode) )

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The evolution of interactive surface technology

My work with interactive surface technology has given me a relatively deep understanding of the potential of the technology.  There seems to be this clear evolutionary path for the technology to follow.  Currently the technology revolves around 2D interaction, gestures to some degree – but mostly direct maniuplation of flat (non-3D) content.  Its evolution appears to lay in (1) 3D virtualized content – where the surface becomes an “interactive window” of sorts to virtualized 3D environments (where senerios like our networked Edusim concept are common practice) and (2) The surface becoming smarter and more haptic (as demonstrated in a FastCompany article today titled – “Tactile Display Brings Texture-Movies to Your Fingertips“) .  Way off in the distance is the “Plausible interactive copy” concept – where the shape shifting properties of the surface – “re-creates” plausible 3D interactive content.  I am looking forward to providing more insight into the technology as I have them !

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More quotes for the GBLabs collection

All truth passes through three stages.
First, it is ridiculed.
Second, it is violently opposed.
Third, it is accepted as being self-evident.
— Arthur Schopenhauer

Innovation distinguishes between a leader and a follower.
-Steve Jobs

In order to attain the impossible, one must attempt the absurd.
-Miguel de Cervantes

If you’re not failing every now and again, it’s a sign you’re not doing anything very innovative.
- Woody Allen

The Evolutional of Opensim in Hosting educational Virtual Worlds

As you may or may not know, in addition to Croquet and Cobalt, I have also been a fan and contributor of the Opensim project.  Dating back to June  2007 Greenbush has been running and beta testing an experimental Opensim educational “Island” (called the GreenbushGrid) locally with the intent to host a server based “secondlife like” virtual world environment for ALL K-12 students.  Back in July 2007 I posted the “OPENSIM – THE FIREFOX AND THE APACHE OF THE 3D WORLD ” blog post and seen its potential as an educational tool very early.  Now as the platform matures and evolves It is very clear that Opensim is emerging (due to its community) as the clear favorite for server based open source educational virtual world hosting.  Cobalt has emerged (for the same reason) as the clear favorite (and really only scalable option in the short term unless the Opensim Hypergrid project takes off any time soon) peer to peer option for  “one off” educational virtual  worlds.  I will keep observers posted on our future GreenbushGrid Opensim work as we prepare to launch our CSI Opensim based world!  I am in the opinion (as are others) that this will be a very eventful year for educational virtual worlds.opensim.png