Thank you to the Edusim community – Edusim year in review

As a new year approaches I want to take the time to thank the Edusim community very much for being one the pioneers in what I believe will evolve over the next several years into one of the most exciting classroom technologies since the  16mm projector – that being peer to peer based virtual worlds on the classroom interactive whiteboard. Being that this is the first full year of the Edusim project I also wanted to share with the community the Edusim year in review. Our first year with Edusim was an event filled one.  We moved to the Cobalt (http://opencobalt.org) code base in July, expanded our formal student pilot groups out to 5 more classes of students in October, began creating content packs out of the Google 3D warehouse in November, and grown the formal community out to over…

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MOODLE’3D – A 3D Layer to the Moodle Interface

I am currently putting together a technical specification document for a project I am calling “MOODLE’3D” that is a 3D layer to the Moodle interface where each student will come into their learning space “room” and be presented with a 3D version of a Moodle workspace for their class. My early thoughts revolve around a solution that: (1) Is open source (or maybe not) (2) Is Multi-user (3) Scales regardless of the number of users (or classrooms) (4) Dynamically sets up the 3D learning space by  querying the Moodle MySQL database (but can be edited independently) (5)  SHARES the Moodle MySQL database (6) Loads within a browser More details as I work on them

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The future of interactive surfaces & the “plausible interactive copy”

My son and I were laying down to go to sleep and began discussing how people might interact with “objects from a distance” some day (or “plausible copies” of those objects).  We discussed  how it is now possible to “scan” a 3 dimensional object into data….. basically create a “bit copy” of the “atomic object”.  We then discussed how nano-technology and “nano-fibers” may some day be programmable so that the bit copy of the object would essentially “pop out” from the future interactive surface (though possibly only slightly).   It was a very interesting conversation… Below is a quick little diagram briefly describing our conversation.

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The “Mobile Immersive Learning Lab” Project

Filed under “Exciting New Projects” but really an extension of Edusim (in the hardware space this time) – you will see me post more over the next several months of the “Mobile Immersive Learning Lab”.  As I get nearer a prototype (than this very rudimentary design) I will post video and photos, but the concept is one of an enclosed virtual learning space – with surrounded projection of the virtual learning world the students are exploring – similar to the  StarLab Concept (with a rectangular configuration).  along the lines of a CAVE – however simpler, mobile, and relatively in-expensive by comparison. I have the design specs. complete and have been creating rough layout sketches & price listings for constructing the prototype to – Ill post more later – but I am looking very forward to moving this concept forward !…

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Open Cobalt Model Package for updating your Content/Meshes directory.

I created the first of what I hope are many .kmz & .zip (collada) packages for users to updated their “Content/Meshes” directories with.  These are of good quality & all tested to load in Cobalt. The package is here http://edusim3d.com/packs/ContentPack121708.zip Thumbnails of each model in the package are here: http://edusim3d.com/packs/_ContentaPack121708_.png ======

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Greenbush Content Live on your IPhone

Via Mobile Crunch * GreenbushTV uses Ustream for  live streaming of IDL & GB content * Ustream is starting to roll out clients for mobile devices – now the IPhone * Live streaming GreenbushTV &  IDL to the IPhone need to start to figure this stuff out ==== this graphic is starting to show its age now 😉

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The Age of Touch Computing on Slashdot

I have heard this somewhere before 🙂 Via: http://hardware.slashdot.org/article.pl?sid=08%2F12%2F15%2F1614205&from=rss  “In 2009, touch computing will go mainstream. More and more devices will be legitimately touch-enabled with gesture controls for browsing through photos, tossing objects around the screen, flicking to turn the page of a book, and even playing video games and watching movies. In fact, Gartner analyst Steve Prentice told the BBC recently that the mouse will be dead in three to five years. PCMag has a full look at touch computing — the past, the present, and the future — including an interview with Sabrina Boler, touch UI designer.” But they didnt mention 3D or “depth” as the primary reason  why we will go “mouse-less”.

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Virtual Worlds (1) Instructional Systems (2) Deployments (3) Use Case Example

– I want to take the time to lay out the logic of virtual world (1) instructional systems (2) Deployment Considerations,  and (3) a Use Case Example The (simple) logic of the 3 are contained in the following graphics: (1) instructional systems:   (2) Deployment Considerations and Components: (3) a Use Case Example – Cobalt:Edusim on the Interactive Whiteboard or Laptop:

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A perfect storm for virtual worlds in education?

Virtual worlds for education may be finding theirself in the midst of a “perfect storm” – http://www.eschoolnews.com/news/top-news/?i=56330 (Via eschool News).  Duke University is about to embark on a heavily funded project for a virtual world assessment infastructure that should be of interest to virtual world developers as it lays out a national standardized framework for self assessing virtual worlds (per state and national standards).   The fact that Duke University spearheads the Cobalt virtual world project has not gone un-noticed — http://opencobalt.org .  Expect to hear more about this “virtual world assessment infrastructure” and a “Common Student Record” in the year to come.

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Open Cobalt: Edusim edition – Alpha 08, Alpha 09, and Beta 01

The next Alpha release of the Edusim project will be formally known as “Open Cobalt: Edusim Edition” – to more clearly define the relationship between Edusim and the Cobalt project.  I hope to have the newer Cobalt code scaled down and bundled into the “Open Cobalt: Edusim Edition Alpha 08” by the end of December …. which means Alpha 09 will be in the Jan/Feb time frame and Beta 01 pushed to the  March/April/May time frame.  

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Mice and Keyboards are outdated for 3D virtual spaces

Nice FastCompany Piece here Our interaction with technology is already more physical than typing and mice: Nintendo’s Wii is raking in the cash because the motion-sensing Wiimote allows for a degree of “natural” control over games that’s not been seen before. Apple’s iPhone and its laptops, incorporate multi-touch technology, making sophisticated command-interactions with the devices as easy as touching their surfaces in different ways.Hands-free gesture interactions are an everyday occurrence too. Sony’s EyeToy webcam plugin for the PlayStation lets you play games by running, jumping, waving and punching on the spot while the webcam stares at you and the CPU works out how what the heck you’re up to.

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Virtual World Assessment Infrastructure Workgroup at Duke University

In North Carolina at the Virtual World Assessment Infrastructure Workgroup at Duke University again today and tomorrow.  The group is laying some very interesting foundations for the eventual assessment infrastructure that will some day allow virtual worlds to be “self assessing” virtual worlds.  Also got to see the immersive wall !

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