Communicating to impact your organization: If No One Sees It, Is It Innovation?

A wonderful piece on the New York Times on communicating findings and results in todays modern age -with todays modern communication tools.The abbreviated version on Slashdot sums it up The article focuses on the suggestion that Lee’s use of YouTube to demonstrate his innovations has done a better job of communicating his ideas than more traditional methods could. Quoting:”He might have published a paper that only a few dozen specialists would have read. A talk at a conference would have brought a slightly larger audience. In either case, it would have taken months for his ideas to reach others. Small wonder, then, that he maintains that posting to YouTube has been an essential part of his success as an inventor. ‘Sharing an idea the right way is just as important as doing the work itself,’ he says. ‘If you create…

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STUDENTS, EDUCATION, AND SCALABLE VIRTUAL WORLDS PART 2

As a K-12 immersive education designer, developer, and researcher for the past several years I have come to several relatively clear observations, some of which I want to outline below. As stated in Part 1 of “Students, Education, and Scalable Virtual Worlds” I emphasized that the capability that 3D virtual worlds possess far outpace the capacity schools have to leverage the technology, which is the unfortunate truth currently. There are, however, built in motivators that schools and teachers operate by that will ultimately lead schools to adopt, and teachers to use 3D virtual environments as learning tools inside the classroom eventually on a large scale. The same motivators that brought projectors, interactive whiteboards, and multimedia in general into the classroom are the same systems and motivators that will bring these 3D virtual environments into the classroom in time. Teachers have…

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Students, Education, and Scalable Virtual Worlds Part 1

(Cross post from the future invented Cobalt blog)Technology is making possible learning opportunities that only a short time ago were very difficult to imagine inside the classroom.  It is now possible for students that live cities, states, even continents away to connect & learn together by sitting down at their computers or collecting around their classroom interactive whiteboards for deep, collaborative, 3D virtual learning session together, in environments that place them collectively inside the content they are studying.  Placing students inside the volcano to explore and imagine the process that occurs prior to an eruption, placing them on a civil war battlefield, or inside the human lung to discuss the process it uses for oxygen exchange.  A scenario  that places the student in their content for constructing meaning and learning in deep and collaborative ways.  Currently the capability that 3D…

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Old – But More Relevant than Ever: Virtual Worlds, Mobile Media, and our Current & Future Customers

– I first posted the “high order bits” post back a year and a half ago in July 2007, however it is as relevant as ever now.  Though the graphic is showing its age (It was developeed before the Iphone, and well before Secondlife had anywhere close to 1 million users), the rate of change we are seeing with virtual worlds and mobile media make this worth remembering.   It is almost a certainty that for content providers (Like us) …. we have 2 platforms emerging (having emerged in the care of mobile media) to leverage and come to grips with.

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