First version of the QuickCave prototype 2

We have the first working version of our QuickCave prototype we plan on using with the middle school kids per the design here. Here is a pic of the back of the frame.

Greenbush on Facebook

Check Greenbush out on Facebook: http://www.facebook.com/group.php?gid=4701962659

“Quick CAVE” for kids – an immersive environment built by students 1

Our “Quick Cave” design concept is below.  We plan to implement it with the Middle School Leadership Students.In a nutshell its goal is that the students will construct the simple 2 walled CAVE unit (image below), build their 3D virtual world (in Edusim or on the GreenbushGrid), attach the 2 projectors (2 video cards are ...

A brief description of virtual worlds & how they relate to the legacy web.

GreenbushGrid news and updates for 9-17-08

We continue to register new accounts through http://grid.greenbush.us as educators explore our opensim environment.  The work now revolves around a web based backend to manage users, classes, and island configurations. Being that our Opensim database engine is MySQL we have been able to seemlessly create a web front end that, as of now, allows users ...

In the classroom of the future – every desk is an interactive surface

And another screen for Edusim SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration. Several students will be able to work together at a ...

How many kids play video games ? All of them !

 It’s a common scenario, according to a new national survey from the Pew Internet & American Life Project that illustrates just how ingrained games have become in youth culture. The survey found that while young Americans don’t necessarily play the same thing, nearly all of them — girls included — play video games of one ...

Today its Edusim in the classroom – tomorrow it could be the the Cocoon CAVE based system !

- An interesting story poped up on CNN yesterday involving a new form factor for a CAVE based virtual environment called the Cocoon! Educational historical journeys are just one possible use of the Immersive Cocoon, a walk-in virtual-reality pod being developed by NAU, an international design collective that aims to revolutionize the way we interact ...

Augmented Reality, Edusim, and making the real world & virtual world react to each other !

- With the Edusim work over the past 12 months focused heavily in the area of providing an augmented reality experience to the classrooom by the use of the classroom interactive whiteboard and the ability of the student to directly manipulate the 3D virtual object by touching it – I found this segment at the ...

Daily tweets: Re-visiting direct manipulation of virtual objects with Edusim

In terms of manipulating 3D virtual objects – why not directly manipulate them like we would real ones? – http://tinyurl.com/yoz5c5 especially in education? —— Directly manipulating virtual objects as you would real one in the educational setting http://tinyurl.com/2ccbtf …. especially since classes have the hardware

IBM Research work integrating Opensim virtual worlds & Lotus Sametime

A very powerful way to leverage 3D virtual spaces to visualize, communicate, and work.