Soon… here comes everyone with the mobile and immersive web applications & products

-As I have blogged about for about for some time the 2 emerging ed. tech technologies the education sector as a whole should keep its eyes -on – the “Mobile and Immersive web“.  Signs are starting to show that companies are starting to notice the trends as well.  Greenbush in resoponse over the past few years has launched our Podcast directory, GreenbushTV,  & GreenbushTV Live, Greenbush Island, GreenbushGrid, and the Edusim project.  Two articles that caught my eye today: STEM Education Goes Mobile and Exceeds 70,000 Registered Users BigWorld Announces BigWorld Education & Another One Jumps In

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Promethean Planet Covers Edusim

Promethean Planet has a very nice Edusim blog post that just started running a few minutes ago at http://www.prometheanplanet.com/blog/?p=307 Thank you Mark !  With Google Lively and other 3D community tools becoming far more mainstream, it is becoming clear that communication and interaction in the online world is moving away from pages of images and text to fully immersive, social environments… and education needs to keep up with it. Read the entire piece here: http://www.prometheanplanet.com/blog/?p=307

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Seymour Papert & Constructionism

Constructionist learning is inspired by constructivist theories of learning that propose that learning is an active process wherein learners are actively constructing mental models and theories of the world around them. Constructionism holds that learning can happen most effectively when people are actively making things in the real world. Constructionism is connected with experiential learning and builds on some of the ideas of Jean Piaget. Seymour Papert defined constructionism in a proposal to the National Science Foundation entitled Constructionism: A New Opportunity for Elementary Science Education as follows: “The word constructionism is a mnemonic for two aspects of the theory of science education underlying this project. From constructivist theories of psychology we take a view of learning as a reconstruction rather than as a transmission of knowledge. Then we extend the idea of manipulative materials to the idea that learning…

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Croquet – Cobalt – Edusim – and the classroom

The Croquet Consortium started the Cobalt project a few months ago and recently secured funding from the National Science Foundation to build out Cobalt into a production quality virtual world application within the next 12 months. The Edusim projects goal is to leverage the production quality code that the Cobalt project generates to bring a 3D collabrative virtual world tool into the K-12 classroom for the interactive whiteboard (complete with lesson/worlds & training material). Read more here

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Open Innovation – Sharing information & ideas

http://www.openinnovation.net/  “Open innovation is the use of purposive inflows and outflows of knowledge to accelerate internal innovation, and expand the markets for external use of innovation, respectively. [This paradigm] assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as they look to advance their technology.” 

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NECC 2006/2007/2008 was Web 2.0 – NECC 2009 Mobile Media/Devices & Virtual Environments

Maybe that is wishful thinking …. Though the “next step” in ed. tech is likely mobile media/devices & immersive educational environments. If this year at NECC was about looking back on web 2.0 – possibly next year will be about looking forward (way forward perhaps – TED talk fashion perhaps – http://ted.com?) to new technology and how to leverage it in the classroom in a QUICKLY changing world.

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Edusim Futures & Notes – opening windows into learning worlds

Edusim Futures & Notes: – We continue to design how the ultimate interface will behave – Leveraging the Cobalt opensource project work – Directly interacting with 3D virtual objects is approaching – The Edusim adds a new and needed dimention to the interactive whiteboard that combined the rich immersive environment with haptic touch and kinetics. – Building the ecosystem the encourages teachers & students alike to build learning resources for the community – All get to carry their worlds with them on their flash drives (or share out to the web) ! To enable their world board connects to their computer & can navigate their 3D wikis/blogs/lessons/presentations – Augmenting the environment & exhisting whiteboards to literally open a window into another world in the classroom.world in the classroom.

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