“edupunk is student-centered, resourceful, teacher- or community-created rather than corporate-sourced, and underwritten by a progressive political stance. Barbara Ganley’s philosophy of teaching and digital expression is an elegant manifestation of edupunk. Nina Simon, with her imaginative ways of applying web 2.0 philosophies to museum exhibit design, offers both low- and high-tech edupunk visions. Edupunk, it seems, takes old-school Progressive educational tactics–hands-on learning that starts with the learner’s interests–and makes them relevant to today’s digital age, sometimes by forgoing digital technologies entirely.”
As a member & contributor to the Cobalt development group I have issued an open letter open for discussion – Cobalt is an Opensource development project who’s aim is to create a 3D virtual world “Web browser”
With a flood of touch based OS’s & devices just a short time away it will be ever as important to consider surface/touch based methods in mind for both navigating 3D virtual spaces as well as how 3D objects would be best manipulated through the future touch based hardware.
This is a great opportunity for a brand new initiative such as the Cobalt group to innovate in this area well beyond what Apple & Microsoft are doing (all of what I have seen regarding their touch based systems are flat 2D metaphors)
This type of collaboration – may end up not being so unusual as the next several years evolve.
1- Support the work being done on codifying design methodology and design strategy at the IIT Institute of Design, the Stanford D-School, Carnegie Mellon, The Rotman School of Management and other institutions.
2- Build out the nascent fields of service innovation and service science that IBM, Peer Insight, and other private companies and consultancies are creating.
3- Support a new academic speciality in innovation economics. Traditional economics neglects critical elements of innovation—intangibles such as human capital and the productivity gains of networking. Traditional categories of capital and labor no longer play critical roles in competitiveness or growth in the US. Brain-power, culture and organization are far more important.
4- Build out a very high-speed broad network. This is an obvious utility that needs government funding.
5- Reshape immigration and visa policy. Perhaps the single most important act the federal government can do is re-open the doors (closed in part since 9/11) of America to the best and brightest students and immigrants.
6- Promote new forms of k-12 education, especially in inner-city schools. They could include integrating gaming into curriculum development, peer-to-peer learning, and team teaching.
Microsoft had previously hinted that the touch gestures would find their way into Windows. In an interesting twist though, the new technology will work with existing touch screens, Microsoft said. They showed it running on an existing Dell laptop.
I was a kid of the 80’s … on Capt. Kangaroo was a cartoon called “Simon and the land of chalk drawings” … I must confess … this cartoon is responsible for most of my classroom daydreams *lol* – and as an adult influenced the Edusim project – here is a quick preview for those that have never seen it … and for those that have .. Enjoy !
I first blogged about Origami several months ago here – found this video that showed its capabilities. The UMPC’s are a bit bigger than the cell phones of today …. but will surely grab their share of the market in time (And could make amazing personal learning assistants !)
Great article on Read Write Web regarding Collective IQ – though extremely powerful for sharing concepts and ideas – has pitfalls what care is not taken to think critically about the groups behavior as a whole.
1. Groups should operate within constraints. To harness the collective intelligence of crowds, there need to be rules in place to maintain order.
2. Not everything can be democratic. Sometimes a decision needs to be made, and having a core team (or single person) make the ultimate decision can provide the guidance necessary to get things done and prevent crazy ideas and groupthink from wreaking havoc on your product.
3. Groups must retain their individuality. Encourage your group to disagree, and try not to let any members of the group disproportionately influence the rest.
4. Groups are better at vetting content than creating it.
It is important to note that in most of the above projects, the group merely votes on the final product; they do not actually create it.
Herd behavior- describes how individuals in a group can act together without planned direction Groupthink - a type of thought exhibited by group members who try to minimize conflict and reach consensus without critically testing, analyzing, and evaluating ideas. During groupthink, members of the group avoid promoting viewpoints outside the comfort zone
As I have blogged about for some time now, I believe Edusim is as much a concept as it is an application – in a sense the application is used to demonstrate the concept – and the true power of direct manipulation of 3D objects on the surface for teaching kids. I also believe it has the power to bring forward the beginners mind when starting to learn abstract concepts – or to visually and kinetically engage students. To encourage exploration, imagination, and creativity through all subjects matters. I encourage your thoughts and experiences at the Edusim users group here: http://edusim.ning.com