Its Taking Awhile …. But were Getting There: Collaborative Technologies in the Classroom

For nearly 12 years now I have had a very deep interest in the possibilities of collaborative web technology in education.  When I started creating these tool of my own 4-5 years ago a few of these technologies seemed  obvious to make their way into the mainstream classroom (eventually o.O), namely open source educational software, open source (if you will) learning content (think open courseware), collaborative learning tools (almost all of the web 2.o tools out there now) , and 3D immersive environments (with natural user interfaces ala the Ipad 😉 ).   Over the past few years much of these technologies seem to be making good progress towards common classroom adoption, and in some cases  even approaching main stream. As I follow these trends I take particular note of just how main stream some of these technologies are becoming,  in…

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Hands Free Avatar Navigation (IE Microsoft Kinetic) is Nothing New

The “Kinect” frenzy has hit a fevered pitch … Its the next front in natural user interface design … and it nothing new … as as we know with Microsoft (or Apple for that matter), if they are doing it, someone else was doing it many years before …. in this case that someone was Mitch Kapor, and here is his hands free 3D avatar control prototype over two and a half years ago :

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GreenbushLabs 3D Immersive Learning & Advanced Visualization

Having designed, developed, and researched immersive learning experience for K-12 students through the GreenbushLabs project over the past 5 years, below are four of the more promising development to come out of our GreenbushLabs 3D Immersive Learning & Advanced Visualization work GreenbushLab Edusim Project (2007) The Edusim application is a slimmed down version of the core Open Cobalt Metaverse Project. Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !). Cobalt – Edusim has been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and even the Wiimote Whiteboard. Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. Edusim as a concept seeks to model a new we to engage student through “immersive touch” by leveraging 3D…

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Greenbush Labs Turns 5

5 years ago next month Greenbush Labs was launched. Greenbush Labs was started as a platform for me to log notes, evangelize the knowledge management affordances of the newer (at the time) Web 2.0 technologies, and to “brain dump” innovative educatioanl technologies.  Over the past 5 years it has grown to serve as a broader platform for innovative educational technologies and has served as a launch based for internal Greenbush projects such as the Podcast Directory (2006) ,  3D Immersive Education Projects (2006) , 3D Immersive Touch & Edusim (2007), GreenbushTV(2007), the Mobile Immersive Learning Lab (2008), & Scratch as an Interactive Whiteboard Application Tool Kit (2010).  Cheers to 5 more years ! ==

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Current Immersive Education Work & Notes

Current Immersive Education Work & Notes Co-Charing the new Immersive Education Consortiums “Primary/Elementary Immersive Education Technology Work Group” – Working on the Charter with Karen & Wes (The other Co-Chairs) Working with Dr. Rosemary Talab on a study of “self efficacy of middle school students in STEM subjects using 3D virtual worlds” Minor tweaks of OpenCobalt for Edudim Alpha 12 (prior to the start of the Middle School World Builders Group starting next month) Continuing to build out the virtual learning world repositories at http://opensimworlds.com & http://cobaltworlds.com

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3D Immersive Touch and the Ipad

After working on the 3D immersive touch user interface for nearly 4 years it is becoming obvious that the interactive surface and 3D collide in a rather large way over the coming years. With the IPad (predictably) ushering in this new age, it should come as no surprise to see “Epic Citadel” as being well worthy of the “3D immersive touch” moniker.

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Immersive Educations Primary/Elementary School Technology Workgroup

I have been named Co-Chair of the Immersive Educations Primary/Elementary School Technology Work Group (PES.TWG) – we are currently working on the charter, mission, and organizational structure. Much of what we intend to do is to build a K-12 community around 3D immersive educational technology by providing: guides, tutorials, and professional development opportunities ; 3D educational & visualization tools and content ; and a platform to share your experience and knowledge. This group will have 2 formal tradeshows for delivering face to face professional development: April in Boston at the Annual Immersive Education Summit ; and sarting this year we have been invited to officially start an immersive education track at ISTE 2011 in Philadelphia (http://www.isteconference.org/2011).  Stay tuned for further details as this new Immersive Education Consortium initiative will soon launch ! http://immersiveeducation.org

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A Good Day for 3D Immersive Touch

Two storys today regarding “3D immersive touch” (http://en.wikipedia.org/wiki/Edusim) .   Providing more indications to me that our 3D immersive touch and Edusim projects (now running on 4 years) were right on target with regard to where this technology will some day lead.  Touching the 3D virtual learning objects as we would any natural object, and eventually the touch surface that “shape shifts” and responds to the touch via haptics. Japan develops ‘touchable’ 3D TV technology Touchable 3D system could put a holodeck in every living room One key component missing from these sources is the fact that these environments will be “networked” and “multi-user” … Another good day for 3D & Touch

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Three Years Ago Last Week – The “3D & Mobile for Education” Post

Its been almost exactly three years now since the “3D & Mobile Road Ahead” Post … and this is as (or more) relevant as ever. Though the graphic is showing its age (It was developeed before the Iphone, and well before Secondlife had anywhere close to 1 million users), the rate of change we are seeing with 3D virtual environments/augmented reality and mobile media make this worth remembering.   It is almost a certainty that for content providers (Like us) …. we have 2 platforms emerging (having emerged in the case of mobile media) to leverage and come to grips with. …. and with today Google Android App Inventor news today mobile seems to be evolving into a “production” rather than “consumption only”  mind set, which virtual environments have realized several years ago.

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More AR Goodness – This time from ReadWriteWeb

Via Read Write Web Using quick response (QR) codes, a camera is able to detect which page the student is on and can display supplementary 3D materials. The student controls the experience by presenting one of three business card-sized QR codes that either activate or advance a sequence of models for each page. They can get a closer look or a different angle on the models by simply moving the book closer to the camera or rotating it.

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