I have blogged about 3D printing for years now and as imagined the price point is just recently coming to the point that your average school can have their very own modern day FabLab ! I have proposed such a lab on the Greenbush campus over the past years, my hope is that some day we ...
For nearly 12 years now I have had a very deep interest in the possibilities of collaborative web technology in education. When I started creating these tool of my own 4-5 years ago a few of these technologies seemed obvious to make their way into the mainstream classroom (eventually o.O), namely open source educational software, ...
The “Kinect” frenzy has hit a fevered pitch … Its the next front in natural user interface design … and it nothing new … as as we know with Microsoft (or Apple for that matter), if they are doing it, someone else was doing it many years before …. in this case that someone was ...
Having designed, developed, and researched immersive learning experience for K-12 students through the GreenbushLabs project over the past 5 years, below are four of the more promising development to come out of our GreenbushLabs 3D Immersive Learning & Advanced Visualization work GreenbushLab Edusim Project (2007) The Edusim application is a slimmed down version of the core Open Cobalt ...
5 years ago next month Greenbush Labs was launched. Greenbush Labs was started as a platform for me to log notes, evangelize the knowledge management affordances of the newer (at the time) Web 2.0 technologies, and to “brain dump” innovative educatioanl technologies. Over the past 5 years it has grown to serve as a broader ...
Current Immersive Education Work & Notes Co-Charing the new Immersive Education Consortiums “Primary/Elementary Immersive Education Technology Work Group” - Working on the Charter with Karen & Wes (The other Co-Chairs) Working with Dr. Rosemary Talab on a study of “self efficacy of middle school students in STEM subjects using 3D virtual worlds” Minor tweaks of ...
After working on the 3D immersive touch user interface for nearly 4 years it is becoming obvious that the interactive surface and 3D collide in a rather large way over the coming years. With the IPad (predictably) ushering in this new age, it should come as no surprise to see “Epic Citadel” as being well ...
Combined with an environment like Opensim … This could be very very useful ! “Every location–indoor and outdoor–in the universe will eventually be mapped, and we’ll have it all online,” Zakhor says in the video. “So without ever going anywhere you can see what everybody’s interior looks like.”
I have been named Co-Chair of the Immersive Educations Primary/Elementary School Technology Work Group (PES.TWG) – we are currently working on the charter, mission, and organizational structure. Much of what we intend to do is to build a K-12 community around 3D immersive educational technology by providing: guides, tutorials, and professional development opportunities ; 3D ...
Two storys today regarding “3D immersive touch” (http://en.wikipedia.org/wiki/Edusim) . Providing more indications to me that our 3D immersive touch and Edusim projects (now running on 4 years) were right on target with regard to where this technology will some day lead. Touching the 3D virtual learning objects as we would any natural object, and ...
Secondlife Teen Grid Closing As many seen years ago, the only real solution for virtual worlds are those based on open platforms, especially where education is concerned. The real solutions are still proving to be Opensim/Wonderland/ and Cobalt based soluations.
As the year pass and the Edusim & Immersive Touch UI matures more interesting use cases for the 3D immersive touch user interface are starting to emerge beyond education and the classroom. Below is a group using the interface for collaborative city planning & layout !
In this very simple example I created a Scratch object that monitored the volume from a mic & when the volume exceded a set mark, would trigger the WeDo motor to turn a fan. More about Scratch here http://scratch.mit.edu More about Lego WeDo here http://legoeducation.us
Its been almost exactly three years now since the “3D & Mobile Road Ahead” Post … and this is as (or more) relevant as ever. Though the graphic is showing its age (It was developeed before the Iphone, and well before Secondlife had anywhere close to 1 million users), the rate of change we are ...
Via Read Write Web Using quick response (QR) codes, a camera is able to detect which page the student is on and can display supplementary 3D materials. The student controls the experience by presenting one of three business card-sized QR codes that either activate or advance a sequence of models for each page. They can get ...
.. An overview of my relevant blog posts on the subject over the past 5 years:http://roots.greenbush.us/?s=3D+whiteboard … in particular: MERGING AND EVOLVING – INTERACTIVE SURFACES AND 3D VIRTUAL ENVIRONMENTS