For nearly 12 years now I have had a very deep interest in the possibilities of collaborative web technology in education. When I started creating these tool of my own 4-5 years ago a few of these technologies seemed obvious to make their way into the mainstream classroom (eventually o.O), namely open source educational software, […]
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ The Mobile Immersive Learning Lab 2.0 (CAVE for the Classroom) ================================================== 3 X http://us.toshiba.com/tv/3d/65ul610u (3 X $4,500) 1 X http://www.matrox.com/graphics/en/products/gxm/th2go/ (1 X $300) 1 X http://www.apple.com/macbook/ (1 X $1000) Estimated total: $14,800 ================================================== The visualization software we use are open source applications called Opensim & OpenCobalt
If you missed Scratch Ed. Day in Topeka, fear not ! We recorded all 5 hours of it for your viewing pleasure ! Video of First half Video of Second half
A few (biased) observations from the field: The ability to provide a rich contextual learning environment IS the primary affordance these 3D immersive environments provide (I strongly contend) …. and that highly immersive rich contextual learning environment, combined with visual hardware (ala a Mobile Immersive Learning Lab to provide even ra richer sense of “being […]
5 years ago next month Greenbush Labs was launched. Greenbush Labs was started as a platform for me to log notes, evangelize the knowledge management affordances of the newer (at the time) Web 2.0 technologies, and to “brain dump” innovative educatioanl technologies. Over the past 5 years it has grown to serve as a broader […]
The Edusim project has certainly been a benefactor of the “Crowd Accelerated Innovation” & the power of web video. TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But […]
Two storys today regarding “3D immersive touch” (http://en.wikipedia.org/wiki/Edusim) . Providing more indications to me that our 3D immersive touch and Edusim projects (now running on 4 years) were right on target with regard to where this technology will some day lead. Touching the 3D virtual learning objects as we would any natural object, and […]
Secondlife Teen Grid Closing As many seen years ago, the only real solution for virtual worlds are those based on open platforms, especially where education is concerned. The real solutions are still proving to be Opensim/Wonderland/ and Cobalt based soluations.
As the year pass and the Edusim & Immersive Touch UI matures more interesting use cases for the 3D immersive touch user interface are starting to emerge beyond education and the classroom. Below is a group using the interface for collaborative city planning & layout !
I have been giving this presentation for several years now, here it is again with its latest updates: