Reflecting on the SparkTruck and the Greenbush STEM Lab

I ran across this older post today (from 2012) but it really emphasis the difference we are making with our Greenbush wide STEM work – http://www.greenbushlabs.com/LabsBlog/?p=1671   … but the piece that caught my attention was: – “One survey of student attitudes towards STEM found that “it is almost universal that mathematics and science is seen as boring and not related to real life” And these results: – “One longitudinal study found that SparkTruck experience with high school scientific research bumped the actual decision to choose a career in science about 13%. SparkTruck is only an afternoon with some fun tools. So, as far as workable solutions go, it’s a relatively solid (and inexpensive) solution.” … The SparkTruck was a project by Sparkfun launched back in 2012 that did very similar things to what we are doing with the Mobile STEM…

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Virtual Reality,Augmented Reality, and Mixed Reality

we still don’t know enough about human perception to know what will work in virtual domains; it’ll take more VR to figure that out. We must navigate the treacherous valley before reaching new heights.we still don’t know enough about human perception to know what will work in virtual domains; it’ll take more VR to figure that out. We must navigate the treacherous valley before reaching new heights. A great read via Wired-https://www.wired.com/2016/04/magic-leap-vr/

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From the Archives – November 2011 :: The Need for a STEM Gateways Program

Before the Mobile STEM Lab we recognized the need for what we called a “STEM Gateway Program”  (The original post is here – http://www.greenbushlabs.com/LabsBlog/?p=1589) Another good piece regarding STEM and further fuel for an argument for a deeper “STEM Gateways” project http://www.techi.com/2011/11/can-stem-fix-america/ And the infographic with stats on it: (Dan and I have been stewing over many of these numbers for several years through the Immersive Education work, many of the stats are stunning {O_o})

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When Virtual Reality and Education Collide

Perhaps this is the year this jumps the shark ! http://social.techcrunch.com/2016/01/23/when-virtual-reality-meets-education/ … All Minecraft In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings. Instructors also have used VR technology to engage students in topics related to literature, history and economics by offering a deeply immersive sense of place and time, whether historic or evolving.

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Smart Glass that Won’t Make You Look Tacky

I managed not to fall prey to the Google Glass Hype … though the functionality seemed interesting the design was just plain horrific and almost painful to look at … but Zeiss give me hope that design is coming into play with the smart glass technology. http://www.wired.com/2016/01/zeiss-smart-glasses/ Just Glass There’s plenty to say about wearing Zeiss’s smart glasses, but the most important point—at this stage, maybe the onlypoint—to make is that they feel like glasses. Not clunky glasses, not heavy glasses, not glasses with Coke-bottle lenses or a dorky attachment that telegraphs just how many years in the future you live. They feel like the glasses you wear every day.  

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Google Focuses On Virtual Reality With New Lead For Cardboard (TechCrunch)

Perhaps THIS is the year VR takes off ? Google is doubling down on virtual reality, with its VP for product management, Clay Bavor, dropping his responsibilities for other apps like Gmail and Drive to focus solely on Cardboard and VR. Bavor has been with Google for over 10 years, so trusting this budding unit with him is a massive signal that Google is in it to win on as far as VR goes. Its success with Cardboard, bringing the likes of the NYT into the new medium, is paying off.         http://techcrunch.com/2016/01/12/google-shifting-its-focus-squarely-on-virtual-reality/?sr_share=facebook

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